If they move with their Legendary Action they will provoke another AoO (unless their ability says otherwise) - so it gives another opportunity for the character with Sentinel to stop the movement again (if they have their Reaction) - and again it will only last until the end of that turn - which is immediately after the Legendary Action was taken. This means when the monster takes a Legendary Action they are no longer locked in place (because they can't do it on their own turn). This also means it can't use a Legendary Action at the end of it's own turn.Īll that applies to Sentinel because it stops movement only for the turn when the AoO was taken - which since it's an AoO is (typically) on that monster's turn. I just had to look up the specific rules for Legendary Actions and it says they take them at the end of another creatures turn - that is - during that creature's turn but after they've done all their things. So what if a monster has a Legendary Action that would allow them to move? Would they still be kept unmoven by the Sentinel hit? If this ends up being released without any large differences, then I would be able to stop lots of melee enemies from reaching me or teammates behind me, assuming that I am able to actually hit my enemies xD Obviously most of this is an "in theory" build :) While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. Tunnel Fighter - You excel at defending narrow passages, doorways, and other tight spaces. The interesting thing for this build would be for my fighter using a fighting style from the "Light, Dark, Underdark" release called "Tunnel Fighter": I recently started looking into Unearthed Arcana, in hopes that most of it will reach a finalized state when released in Xanathur's Guide to Everything :) Thank you for the reply :D I feel like that's all pretty reasonable :) And of course don't forget you only get one reaction each round. They can also blind you or become invisible to prevent the opportunity attack from happening. It's not guaranteed to work, but it'll decrease the chances of you hitting. Keep in mind the enemy can still take the Dodge action or shove you prone if they want to escape and have already figured out Disengage won't work. consider them squeezing) while they share a space. They could also leave them there and force either one to move at the earliest opportunity they may or may not give them some penalty (e.g. The DM could move either creature immediately they may or may not choose to use up part of the creature's movement or their reaction in the process. There's no rule for what happens when two creatures end up sharing a space. If they keep trying to leave and you keep hitting, they stay there.ģ. You hit the enemy while they're within reach, and they can't continue moving with 0 speed. Sorry if I was confusing at all, but it's interesting stuff :Dġ. In a 5 ft wide hallway, where 1 enemy is 10 ft away from me, and an enemy tries to walk into the space only 5 ft from me (going through his teammate), if I stop his movement with my AoO, since he cannot end his movement inside of another creature's space, would he go back one space away from me, or somehow be propelled to the space adjacent to me? I feel like it would be the former, but am very curious. For this working alongside Polearm Master, I assume that the enemy would be stopped AFTER entering your reach, at the 10 ft from me square.then on an attempt to back away, I would get to keep them inside of my reach indefinitely? (assuming I hit every attack)ģ. So would the enemy be stopped still within your reach, and if I keep hitting, they would be stuck in my reach indefinitely?Ģ. Opportunity attacks obviously hit the enemy as they are moving out of your reach, but are still within your reach when you actually make contact.ġ. I would love to get a verified ruling on where the Sentinel Feat would stop an enemy hit with one of my opportunity attacks: Monstrous Compendium Vol 3: Minecraft Creatures
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